Blog

Guides and tutorials for indie game developers and pixel artists.

🎮 Workflow
5 min read
Sprite Sheet Workflow: From Aseprite to Godot in 5 Steps
A practical guide to exporting sprite animations from Aseprite, slicing them in the browser, and importing them into Godot's AnimatedSprite2D — without installing any extra software.
⏱️ Game Jam
4 min read
How to Prepare 2D Sprites for a Game Jam in 30 Minutes
Game jams move fast. Here's a streamlined workflow for sourcing, converting, and importing free sprite assets into your game engine before the clock runs out.
🐛 Tutorial
6 min read
Common Sprite Sheet Mistakes and How to Fix Them
The five most common sprite sheet mistakes that break animations in Godot, Unity, and GameMaker — inconsistent frame sizes, missing padding, wrong naming, transparency artifacts, and pivot points.
🐦 Godot
5 min read
How to Prep Sprite Sheets for Godot 4
A complete guide to preparing and importing sprite sheets into Godot 4 — covering AtlasTexture, recommended frame sizing, browser-based slicing, AnimatedSprite2D setup, and SpriteFrames configuration.
🎯 Unity
6 min read
Aseprite to Unity: Complete Sprite Export Workflow
Step-by-step workflow for exporting sprite sheets from Aseprite into Unity — Pixels Per Unit, Sprite Editor slicing, animation clip creation, and the import settings that matter for pixel art.
🏃 Game Jam
5 min read
How I Prepped 40 Sprites for a Game Jam in One Weekend
A first-person account of wrangling 40 sprite assets over 48 hours — what broke at 2 AM Friday, where I lost two hours on Saturday, and the one check I'll never skip again.
🖊️ Tools
5 min read
Aseprite vs Photoshop for Pixel Art: Which Actually Saves Time
An opinionated take on the two most common tools for pixel art — not a neutral feature table, but a real verdict on which one is worth learning if you're making games.