Every tool on ORH Studio runs entirely in your browser. Your files never leave your device โ no server, no storage, no tracking.
ORH Studio was created out of a simple frustration: too many useful tools require account sign-ups, charge monthly fees, or quietly upload your files to a remote server. As a developer or designer working with sensitive commercial assets โ game sprites, client logos, proprietary graphics โ uploading files to an unknown server is an unnecessary risk.
Every tool on this platform is built with a single technical constraint: all processing must happen client-side, inside the browser, using standard Web APIs. The HTML5 Canvas API, File API, and JavaScript handle everything from image slicing to ZIP compression without ever making a network request with your data.
Our first tool, Sprite Slicer Pro, addresses one of the most common tasks in 2D game development: splitting a sprite sheet into individual animation frames. Whether you are working in Unity, Godot, RPG Maker, or Phaser, imported assets almost always start as a single sprite atlas that needs to be decomposed before the animation system can use them.
Unlike general-purpose image cutting tools, Sprite Slicer Pro understands the conventions of game asset pipelines. It offers three industry-standard naming modes โ flat sequence numbering for tilesets, per-row animation naming that matches the Aseprite export standard for character sprites, and grid coordinate naming for map tiles. It also supports padding offsets, which are essential for sprite sheets downloaded from asset marketplaces where frames are separated by 1 or 2 pixel gutters.
The ORH Studio roadmap includes a Color Palette Extractor for pulling dominant colors from pixel art or photography, an Image Resizer and Cropper for precise dimension control, and additional utilities targeting common pain points in game development and web design workflows. All upcoming tools will follow the same privacy-first, client-side architecture.
Yes, completely free. ORH Studio is supported by non-intrusive display advertising through Google AdSense. The tools themselves have no usage limits, no watermarks, and no premium tiers.
No account is required for any tool on this platform. Open the tool, use it, and close the tab. Nothing is stored.
The tools themselves impose no restrictions on how you use their output. Whether you are a solo indie developer or working on a commercial project, the processed files are yours to use freely.
All modern browsers are supported: Chrome, Firefox, Safari, and Edge on both desktop and mobile. The tools use standard HTML5 APIs available in any browser released after 2018.