Every tool on ORH Studio runs entirely in your browser. Your files never leave your device — no server, no storage, no tracking.
ORH Studio was created out of a simple frustration: too many useful tools require account sign-ups, monthly fees, or quietly upload your files to a remote server. For sensitive commercial assets — game sprites, client logos, proprietary graphics — that upload is an unnecessary risk.
Sprite Slicer Pro handles one of the most common 2D game dev tasks: splitting a sprite sheet into individual frames. It understands game asset pipeline conventions that general-purpose cutting tools don't.
Sprite Sheet Packer completes the other half: combining individual frames into one atlas ready for your engine.
Sprite Animation Previewer closes the loop between exporting and validating, letting you check timing before opening any game engine.
GIF to PNG Sequence runs the reverse direction — extracting every frame from a found GIF sprite as a PNG.
Sprite Background Remover solves the transparency step that precedes slicing, using a global color-match algorithm with adjustable tolerance.
The ORH Studio roadmap keeps expanding the same privacy-first toolkit.
Yes, completely free. ORH Studio is supported by non-intrusive display advertising through Google AdSense. The tools themselves have no usage limits, no watermarks, and no premium tiers.
No account is required for any tool on this platform. Open the tool, use it, and close the tab. Nothing is stored on any server.
The tools themselves impose no restrictions on how you use their output. Whether you are a solo indie developer or working on a commercial project, the processed files are yours to use freely.
All modern browsers are supported: Chrome, Firefox, Safari, and Edge on both desktop and mobile. The tools use standard HTML5 APIs available in any browser released after 2018.
Your files are never uploaded to any server. All processing happens entirely inside your browser using JavaScript and the HTML5 Canvas API. When you close the tab, nothing remains — no files, no data, no logs.
The tools export standard PNG files and ZIP archives that work with any game engine. They have been tested with Unity, Godot, GameMaker Studio, RPG Maker, Phaser, and Aseprite. Any engine that accepts PNG sprite sheets or individual PNG frames will work.
Since all processing happens in the browser, the practical limit depends on your device's available memory. Most sprite sheets and GIF files used in game development — typically under 20MB — will process without any issues on modern devices.
Yes. All tools are designed to work on mobile browsers. You can upload files directly from your phone's gallery or file storage, process them in the browser, and download the results without any desktop software required.
Desktop tools like TexturePacker offer advanced atlas optimization and engine-specific export formats, but require installation and often charge subscription fees. ORH Studio's tools are browser-based, require no installation, and are completely free. They are designed for quick tasks and workflows where a lightweight, accessible tool is more practical than full desktop software.
Yes. The current roadmap includes an updated Sprite Animation Previewer with direct sprite sheet input, as well as additional tools for 2D game developers and pixel artists. All new tools will follow the same privacy-first, browser-based architecture.