Pack multiple frames into one sprite sheet ยท Set columns & padding ยท PNG download ยท 100% private
A sprite sheet packer does the opposite of a sprite sheet slicer โ instead of cutting one large image into individual frames, it combines multiple individual frame images into a single sprite sheet. This is essential when you have a collection of exported animation frames, icon sets, or UI elements that need to be packed into an atlas for use in a game engine.
Game engines like Unity, Godot, and Phaser load assets more efficiently when sprites are packed into a single texture atlas. Fewer draw calls and better GPU memory utilization result in better game performance, especially on mobile platforms.
Everything runs entirely in your browser. Upload multiple PNG frames, configure the number of columns and optional padding between frames, and the packer arranges them into a uniform grid on an HTML5 Canvas. The resulting sprite sheet can be downloaded as a PNG instantly โ no server involved, no upload, complete privacy for your game assets.
PNG and JPEG input files are supported. Output is always PNG to preserve transparency. For game sprites, PNG is strongly recommended since it supports alpha channel transparency.
There is no server-side limit. The practical limit depends on your browser's available memory. Hundreds of small frames (16ร16 or 32ร32) pack reliably on any modern device.
Frames are packed in the order they were uploaded. To control the order, name your files with sequential numbers before uploading (e.g. frame_001.png, frame_002.png) and select them in order from your file manager.
Padding adds a transparent pixel gap between each frame in the sheet. This prevents texture bleeding โ a visual artifact where the GPU samples pixels from an adjacent frame when rendering at non-integer scales. A padding of 1 or 2 pixels is recommended for most game engines.
Yes. No watermarks are added and no attribution is required. The tool is free for personal and commercial game development projects.
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