Cut sprite sheets into frames Β· Padding support Β· ZIP download Β· 100% private
A sprite sheet β also called a texture atlas β is a single image file packing multiple animation frames into one grid. Loading one large image is far more GPU-efficient than loading dozens of small files. Engines like Unity, Godot, RPG Maker MV/MZ, and Phaser all use sprite sheets as their primary animation format. When you need to reverse the process and split a sheet back into individual frames, a dedicated slicer saves hours of manual work.
Many sprite sheets from asset marketplaces like Itch.io or OpenGameArt include 1β2 pixel gaps between frames to prevent texture bleeding in game engines. Without padding support, slicing produces misaligned frames. The Padding X and Padding Y inputs let you specify the exact gutter so every frame cuts precisely.
hero_0000.png, hero_0001.png... 4-digit padding. Best for tilesets.hero_idle_000.png, hero_idle_001.png, then hero_walk_000.png. Makes animation clip import trivial.tile_r00_c00.png. Best for map tilesets where position carries meaning.PNG and JPEG. PNG is recommended β it supports transparency (alpha channel), essential for character sprites with non-rectangular silhouettes.
No server limit. Processing happens in your browser. Sheets up to 4096Γ4096 work reliably on modern devices.
This matches the Aseprite tagged export standard. hero_idle_000.png through hero_idle_003.png can be imported as a named animation clip without manually specifying frame ranges.
Your sprite sheet likely has padding between frames. Enter the gap size in the Padding X and Padding Y fields. Common values are 1 or 2 pixels.
Yes. No watermarks, no attribution required. Free for personal and commercial use.
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