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Sprite Slicer Pro

Cut sprite sheets into frames Β· Padding support Β· ZIP download Β· 100% private

πŸ“ Tap or drag & drop a Sprite Sheet (PNG / JPEG)
βš™οΈ Options
🏷️ Naming Mode
Each name matches one row β†’ Row 1 = idle, Row 2 = walk, Row 3 = run...
πŸ“„ hero_idle_000.png ... | hero_walk_000.png ...
🧩 Sliced frames will appear here...
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What Is a Sprite Sheet and Why Do You Need a Slicer?

A sprite sheet β€” also called a texture atlas β€” is a single image file packing multiple animation frames into one grid. Loading one large image is far more GPU-efficient than loading dozens of small files. Engines like Unity, Godot, RPG Maker MV/MZ, and Phaser all use sprite sheets as their primary animation format. When you need to reverse the process and split a sheet back into individual frames, a dedicated slicer saves hours of manual work.

Padding Support β€” Why It Matters

Many sprite sheets from asset marketplaces like Itch.io or OpenGameArt include 1–2 pixel gaps between frames to prevent texture bleeding in game engines. Without padding support, slicing produces misaligned frames. The Padding X and Padding Y inputs let you specify the exact gutter so every frame cuts precisely.

Step-by-Step Guide

The Three Naming Modes

Supported Game Engines

Frequently Asked Questions

What image formats are supported?

PNG and JPEG. PNG is recommended β€” it supports transparency (alpha channel), essential for character sprites with non-rectangular silhouettes.

Is there a file size limit?

No server limit. Processing happens in your browser. Sheets up to 4096Γ—4096 work reliably on modern devices.

Why does frame numbering reset per row in Animation Rows mode?

This matches the Aseprite tagged export standard. hero_idle_000.png through hero_idle_003.png can be imported as a named animation clip without manually specifying frame ranges.

My frames are misaligned. What's wrong?

Your sprite sheet likely has padding between frames. Enter the gap size in the Padding X and Padding Y fields. Common values are 1 or 2 pixels.

Can I use the output commercially?

Yes. No watermarks, no attribution required. Free for personal and commercial use.

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