Upload frames · Set FPS · Preview animation · Download GIF · 100% private
Space = play/pause · ← → = step frames
A sprite animation previewer lets you play back a sequence of individual image frames as a looping animation — directly in the browser, without importing files into a game engine or installing any software. When you export pixel art from Aseprite, Photoshop, or GIMP as individual PNG frames, there is no fast way to see what the animation actually looks like at speed without loading it into Unity, Godot, or re-opening Aseprite. This tool eliminates that round-trip entirely.
Upload your PNG frames, hit Play, and watch your walk cycle, idle animation, or attack sequence play in real time. When the timing feels right, hit Download GIF to export a looping GIF file ready to share on itch.io, social media, or embed in a devlog. Everything runs in your browser — no files leave your device.
001.png, 002.png guarantees correct playback order.Frame rate is one of the most important creative decisions in pixel art animation. The discrete, clearly visible frame changes define the aesthetic — unlike high-resolution animation where motion blur and in-betweening hide low frame counts.
There is no single correct answer. Use the previewer to compare the same animation at different FPS values before committing. A few seconds of preview saves hours of engine import cycles.
The exported GIF uses a global 256-color palette built from the most frequent pixel colors across all frames. For pixel art, which typically uses between 4 and 64 colors, the palette covers every color exactly with no quality loss. Frames with transparent pixels preserve transparency via a dedicated transparent palette slot. The GIF loops infinitely using the standard Netscape loop extension, which is supported by all browsers, Discord, Twitter, and itch.io.
GIF is the standard format for sharing game dev progress animations on social media and indie game platforms. A looping GIF on an itch.io page dramatically increases click-through rate compared to a static screenshot — the animation immediately communicates the feel and quality of your game's visuals.
This tool fits naturally into the Aseprite → export → verify → share pipeline. Animate in Aseprite with tagged layers, export each tag as a PNG sequence, preview the sequence here to verify timing, then export the GIF for marketing or use Sprite Sheet Packer to pack the frames into an atlas for your game engine. If you received a sprite sheet and need to cut it into frames first, Sprite Slicer Pro handles that step.
PNG, JPEG, and WEBP files are accepted. PNG is strongly recommended — it supports full alpha channel transparency and uses lossless compression. JPEG introduces color fringing artifacts that are especially visible in pixel art edges and will affect GIF export quality.
No server-side limit. The practical limit depends on your browser's memory. Animations with hundreds of frames at typical sprite sizes (16×16 to 128×128) run reliably on modern devices.
The GIF format supports a single transparent color index. Any pixel with less than 50% opacity in your source frames is mapped to the transparent slot in the palette. Fully or partially transparent pixels all become transparent in the exported GIF — GIF does not support partial (alpha-blended) transparency.
GIF is limited to 256 colors per file. If your frames contain photographs or complex gradients with thousands of colors, the palette reduction will cause visible banding. For pixel art with limited color palettes this is never an issue. For photographic source images, consider using WebP or APNG instead.
No. All processing — preview, encoding, and GIF generation — happens entirely in your browser. Your images are read into local memory and never transmitted to any server. Safe to use with unreleased or commercially sensitive game assets.
Yes. No watermarks are added and no attribution is required. Free for personal and commercial projects.
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